To access or modify
- Variables
- Constants
- Enums (Enumerations)
- Functions
- Classes
- Structures (Structs)
- Interfaces
- Modules/Imports
- Libraries/Frameworks
- Error/Exception Handling
- Configuration Files
- Database Queries
- APIs (Application Programming Interfaces)
- Event Handlers/Listeners
- Patterns
A better understanding when reading code
- Identify the Object or Variable: First, identify what the gameObject or variable refers to.
- Action Being Taken: Understand the action being taken on the object. (Understand the Method)
- Parameter: Consider the parameter being passed to the method.
- Purpose: Think about why this action is being taken. Is it related to gameplay mechanics, UI interactions, or something else? Understanding the context can help in grasping the significance of the code.
- Execution Flow: Think about the sequence of events that lead to this line of code being executed. What triggers this code to run?
- Potential Side Effects: Consider any potential side effects or interactions this code might have with other parts of the system. For example, does enabling this object trigger other scripts or behaviors?
- Documentation and Comments: Refer to any documentation or comments in the codebase that explain the purpose and behavior of this line.
- Debugging and Testing: If unsure about the behavior, consider testing or debugging the code to observe its effects at runtime.
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